The process of rendering computer-generated images is incredibly computationally expensive, often taking tens of hours for a single frame of film. Across an entire movie, this can equate to thousands of years worth of compute time, requiring enormous clusters of machines to work through the load.
Learn about the architecture and strategies used to deploy and manage render workloads within an extremely compressed timeframe, across so many resources, across multiple regions.
Speakers: Adrian Graham, Buzz Hays
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fullname: Adrian Graham, Buzz Hays;
Publisher: Google Cloud
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