Building even the basic versions of the services required to manage an online game and provisioning the infrastructure to run them, takes time and effort. Google Cloud and Improbable want to enable developers to create online games more efficiently so developers can spend more time on gameplay. In this session, we explore how Improbable provides developers with a flexible way to build, host and customize an Online Analytics service for Games based on Google Cloud products such as GCS, Dataflow and BigQuery.
Discover which of our game development solutions best suit your needs → https://goo.gle/2QvS6zA
Speaker(s): Oliver Van Goethem, Loek Landzaat
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Publisher: Google Cloud
You can watch this video also at the source.