Architecting and building massively multiplayer online games is often limited by the scale of computing power that can be accessed to power them, and the network expertise available to build such a platform.
During this video, Mark Mandel and Rob Whitehead look at how you can build immense, persistent online worlds via the partnership of Improbable’s SpatialOS distributed computing and Google Cloud Platform’s (GCP) scalable infrastructure, without having to worry about scale, data synchronisation or complicated network engineering.
They also discuss how Improbable utilised GCP’s scalable infrastructure to power this endeavour, and give you a peek behind the scenes so you can see how these monumental virtual spaces are powered.
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Publisher: Google Cloud
You can watch this video also at the source.