Game changer: GCP’s analytics tools to gather & envision game telemetry & data (Cloud Next ’17)

Game applications generate growing player telemetry and game event data. This data has the potential to provide insights into player behavior and their engagement with games. In this video, you’ll learn two architecture patterns for processing game events: real-time processing of individual events using a streaming processing pattern and bulk processing of aggregated events using a batch processing pattern.

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Duration: 1:1:14
Publisher: Google Cloud
You can watch this video also at the source.

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