Original post → https://goo.gle/2p81i2k
Mark Mandel and Jon Foust return this week to host Jesse Houston, CEO of Phoenix Labs. Jesse goes into detail about their online, multiplayer game Dauntless, a hunting action game that brings friends together from every platform to fight giant monsters. Users can even switch platforms, say from Xbox to Playstation, and pick up right where they left off.
Later in the show, Jesse describes the hurdles of building such a huge game and how Phoenix Labs overcame them. Late nights and holiday hours helped them create “no downtime deploys”, so users can continue to play even as the game updates. Because big projects sometimes come with big problems, Jesse also emphasized the importance of developing crisis management skills to help get through tough times. We talk more specifically about what it takes to build and run Dauntless, from GCP products such as GKE, Bigtable, and BigQuery, to tricks with scaling and management. In the future, Dauntless will be available on the Switch, new expansions will be released, and more.
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Publisher: Google Cloud
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