Scaling Multiplayer Game Servers With GCP (Cloud Next '19)


Today’s breakout hit console and PC video games require massive fleets of game servers to reach a worldwide audience. Google Compute Engine provides the scalability, performance, and low latency required to meet the demanding requirements of game servers for today’s hit games. Based on experience performance-tuning multiplayer games at scale, Google has designed new instance types specifically for gaming workloads. This talk will focus on leveraging these new high-speed CPU types to power the most demanding physics-intensive game experiences. Combined with Google’s open-source gaming technology, these new instance types provide a foundation for scaling massive global multiplayer experiences. Real-world examples will be provided from customer / partner participation in the discussion.

Build with Google Cloud → https://bit.ly/2TWoQ3K

Watch more:
Next ’19 Compute Sessions here → https://bit.ly/Next19Compute
Next ‘19 All Sessions playlist → https://bit.ly/Next19AllSessions

Subscribe to the GCP Channel → https://bit.ly/GCloudPlatform

Speaker(s): Robert Martin

Session ID: CMP209
product:Compute Engine; fullname:Robert Martin;


Duration: 42:11
Publisher: Google Cloud
You can watch this video also at the source.