Testing your game for balance is hard and time consuming. This session explores how Unity Game Simulation uses Google Cloud to help game studios test game balance. The tool allows studios to use their actual game code, instead of oversimplified and inaccurate spreadsheet models. By running thousands of combinations of settings of their game, Unity can help studios make data-driven decisions faster. This tool gives them more time to innovate new in-game experiences for their players and spend less time testing and balancing. We will highlight a use case from a studio that has used Unity Game Simulation during development to improve their gameplay.
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Speaker(s): Moe Sy, Christina Guo, Jason Greco
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Publisher: Google Cloud
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